﻿using System.Collections.Generic;
using BattleFuryWorld.Layers;
using Microsoft.Xna.Framework;

namespace BattleFuryWorld.Maps
{
	public interface IMap
	{
		string Name { get; set; }
		Vector2 Size { get; set; }
		Vector3 Location { get; set; }
		List<ILayer> Layers { get; set; }
	}
}
